Gamedev Drill 005

Play Split Identity on itch.io Made with Unity3d (WebGL) for a gamejam during 7 days. Instruction You are not alone. Because your other personality follows you at every step. As fate would have it, you[…]

Gamedev Drill 004

Play Increment Save on itch.io Made with Unity3d (WebGL) for a gamejam during 9 days.   Instruction Firefox Browser? Go Full-Screen before entering the game. Otherwise your viewing direction will go crazy. Note: Fullscreen Button sometimes messes[…]

Gamedev Drill 003

Play Sling on itch.io Made with Unity3d (WebGL) for a gamejam during 3 days. Instruction Try to reach the target line as fast as possible. Hold LEFT MOUSE BUTTON to activate forcefields.  Pro-Tip: Backspace to restart. Credits Developed[…]

Gamedev Drill 002

Play Fledge on itch.io Made with Unity3d (WebGL) for a gamjam during 4 days. Instruction   Help your ducklings survive childhood! Find food. Bite back that nasty crow. Learn to avoid showstopping game bugs. AWSD[…]

Gamedev Drill 001

Play Stroop on itch.io Made with Unity3d (WebGL) for a gamejam during 7 days. Instruction In this puzzle game your right brain fights an epic battle against your left brain. Match the color, not the[…]

VFX – Reel 2020

Software: 3dsMax, Phoenix FD, VRay, After Effects Music: Nine O’Clock Music

“drive Safer” – VR Application

I led direction of this VR app for Samsung Germany. Assets made with 3ds Max, realization in Unity3d.   Presented by Samsung Deutschland. Developed by studioNICE in collaboration with Filmakademie Baden-Württemberg.

mouseCapture & simpleFaceUI

I recently released two free scripts: mouseCapture for 3ds Max Use it to animate at lightning speed by simply recording your mouse movement. simpleFaceUI for 3ds Max This script creates sliders for morphtargets.

Jason and the Nucleonauts

“Jason and the Nucleonauts” is a feature film concept I am developing under the flag of studioNICE and was presented at Animation Production Day 2017. A short teaser was produced in three weeks with three[…]